![]() ![]() It’s unlikely that you’ll be able to simply float your game over from Unity Web Player and expect everything to work perfectly. ![]() WebGL is totally feasible for “lighter weight” web games and apps in it’s current state but it is important to set realistic expectations. For more on WebGL performance, see our earlier blog post here: This includes a performance gap we are working to narrow though the issue is made more complicated by widely varying performance in different browsers. While this solution will eventually be excellent and we are working hard on WebGL with browser manufacturers like Mozilla, Google and Microsoft, the base WebGL technology is still limited in comparison to Unity Web Player. What seems to be the obvious solution to this is simply to make games in WebGL. We decided on moving forward with WebGL, which we announced at GDC 2014 and is now available in preview as a build target in Unity 5. There is not an explicit timetable for NPAPI deprecation in other browsers, though it will happen.įollowing this announcement, we began serious investigations into alternate avenues for web games. Currently, there is a workaround to get the NPAPI support back on in Chrome, but Google plans to completely remove NPAPI support from Chrome in September 2015. In 2013, Google announced that they would be deprecating and then disabling NPAPI, the plugin framework that Unity Web Player relies on to enable the richest interactive content experiences on the web. On the off chance that you’re creating web games and hearing about this for the first time, here’s a quick overview. Given Chrome’s wide usage, these are fair questions. The Chrome.With Google about to complete the deprecation of NPAPI support in their Chrome browser, we’ve been receiving some questions about what the best options are for publishing games on the web and reaching Chrome users at the same time.
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